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AGI.AGI History

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May 06, 2014, at 05:18 PM by lukstafi - ProbabReprs
Changed line 18 from:
  1. Adaptive and Probabilistic Logics for Reasoning Systems
to:
  1. Adaptive Logics for Reasoning Systems
Changed line 20 from:
  1. Frequency and/or Uncertainty Logics: Non Axiomatic Logic, Markov Logic Networks Δ, Probabilistic Logic Networks (to come)
to:
  1. Frequency and/or Uncertainty Logics: Non Axiomatic Logic, Probabilistic Logic Networks (to come)
Deleted line 23:
Added lines 27-30:
  1. Probabilistic Modeling and Probabilistic Logics
    1. OLD: Markov Logic Networks Δ
    2. NEW: Propositional Probabilistic Graphical Models Δ (TeXmacs source Δ)
    3. to come: Relational Probabilistic Models and Logics
Changed line 33 from:
to:
September 27, 2010, at 09:02 AM by lukstafi - MLNs upload
Changed line 20 from:
to:
  1. Frequency and/or Uncertainty Logics: Non Axiomatic Logic, Markov Logic Networks Δ, Probabilistic Logic Networks (to come)
Added lines 23-24:
  1. Inductive (Logic) Programming
Deleted line 27:
  • perhaps will be interrelated with “Automatic Programming” and some data mining ideas
June 02, 2009, at 01:28 AM by lukstafi - lang learn
Changed line 13 from:
  1. General Game Playing Δ (TeXmacs source Δ) (NEW: a couple of pages about transfer learning)
to:
Added line 17:
January 27, 2009, at 05:30 PM by lukstafi - testing pmwiki-mode
Deleted lines 0-1:

test

January 26, 2009, at 03:19 PM by lukstafi - testing pmwiki-mode
Added lines 1-2:

test

January 21, 2009, at 12:03 PM by lukstafi - RL update
Added line 11:
December 04, 2008, at 02:31 PM by lukstafi - GGP transfer
Changed line 11 from:
to:
  1. General Game Playing Δ (TeXmacs source Δ) (NEW: a couple of pages about transfer learning)
Changed lines 26-27 from:
to:
December 03, 2008, at 08:45 AM by lukstafi - split adaptive and probab
Changed lines 15-16 from:
to:
  1. Adaptive and Probabilistic Logics for Reasoning Systems
    1. Adaptive (or Defeasible) Logics and OSCAR Δ (TODO: complete the notes about OSCAR)
    2. Frequency and/or Uncertainty Logics: Non Axiomatic Logic, Markov Logic Networks, Probabilistic Logic Networks Δ (to come)
Changed lines 25-26 from:
to:
October 22, 2008, at 01:08 AM by lukstafi - Reshaped
Changed line 7 from:

Main stream notes:

to:

Notes:

Added line 9:
Added line 18:
Deleted line 20:
  • Perhaps I’ll merge it with the previous KR subject (that was my initial plan, but the concepts subject is vast enough…) Perhaps I’ll merge some and leave some here.
Changed lines 23-24 from:
to:
Changed lines 31-40 from:
  • We build semantics in both representational and logic aspects based on the notion of agent specific rewards/motivations, interaction protocols etc.

Auxiliary stream notes:

  1. A glimpse on Warren Smith’s idea of IQ test Δ (source Δ)
  2. Agents, Cognitive Architectures and Artificial General Intelligence Projects Δ (OpenOffice presentation source Δ)
  3. Estimation of Distribution Algorithms and Genetic Programming Δ (TeXmacs source Δ)
  4. Automatic Deductive and Inductive Programming Δ (to come)
  5. (to come)
to:
  • We build semantics in both representational and logic aspects based on the notion of agent specific rewards/motivations.
Changed line 13 from:
to:
October 08, 2008, at 12:51 AM by lukstafi - OntoSem
Changed lines 12-13 from:
  1. Adaptive and Probabilistic Logics for Reasoning Systems Δ (progress on PLN will be resumed when some OpenCog documentation and code is released and the PLN book gets published)
to:
  1. Adaptive and Probabilistic Logics for Reasoning Systems Δ
    • some work in progress (PLN)
Changed line 18 from:
to:
Changed lines 22-23 from:
to:
Deleted line 33:
Changed line 15 from:
  1. Spreading Activation: memory retrieval, distributed reasoning, action selection, probabilities? (work in progress) approaches based on spreading activation mechanism or strong biological inspirations
to:
  1. Spreading Activation: memory retrieval, distributed reasoning, action selection, probabilities Δ (work in progress) approaches based on spreading activation mechanism or strong biological inspirations
April 30, 2008, at 01:36 AM by lukstafi - spreading activation, projects
Changed lines 12-13 from:
  1. Adaptive and Probabilistic Logics for Reasoning Systems Δ (progress on chapters beyond the finished “adaptive logics” will be resumed somewhere in March)
to:
  1. Adaptive and Probabilistic Logics for Reasoning Systems Δ (progress on PLN will be resumed when some OpenCog documentation and code is released and the PLN book gets published)
Changed lines 15-16 from:
  1. Values and Others: Grounding Agents in Game Semantics Δ (to come)
    • This chapter builds semantics in both representational and logic aspects based on the notion of agent specific rewards/motivations, interaction protocols etc.
to:
  1. Spreading Activation: memory retrieval, distributed reasoning, action selection, probabilities? (work in progress) approaches based on spreading activation mechanism or strong biological inspirations
Added lines 24-28:

Considered:

  1. Values and Others: Grounding Agents in Game Semantics Δ (to come)
    • We build semantics in both representational and logic aspects based on the notion of agent specific rewards/motivations, interaction protocols etc.
Added line 67:
Changed lines 79-82 from:
to:
  • SOAR
  • ACT-R
  • OSCAR
April 09, 2008, at 12:31 AM by lukstafi - Multinet slides
Added line 12:
Changed line 15 from:
  • This chapter builds semantics in both representational and logic aspects based on the notion of agent/actor specific rewards, interaction protocols etc.
to:
  • This chapter builds semantics in both representational and logic aspects based on the notion of agent specific rewards/motivations, interaction protocols etc.
Changed line 15 from:
  • This chapter builds semantics in both representational and logic aspects based on the notion of agent/actor specific rewards
to:
  • This chapter builds semantics in both representational and logic aspects based on the notion of agent/actor specific rewards, interaction protocols etc.
February 23, 2008, at 11:48 PM by lukstafi - Game Semantics teaser
Added line 11:
Changed lines 14-15 from:
to:
  1. Values and Others: Grounding Agents in Game Semantics Δ (to come)
    • This chapter builds semantics in both representational and logic aspects based on the notion of agent/actor specific rewards
Changed lines 18-19 from:
  • based mostly on The Representation and Acquisition of Concepts. Psychology 747, Section 4097 - Fall 2003, but also “Conceptual Spaces. Geometry of thought”
to:
  • based mostly on The Representation and Acquisition of Concepts. Psychology 747, Section 4097 - Fall 2003, but also “Conceptual Spaces. Geometry of thought” and more
  • perhaps will be interrelated with “Automatic Programming” and some data mining ideas
Added lines 22-23:

I’ve moved KR before logics to introduce representation means of representation-specific reasoning systems (NARS and PLN) there.

Changed line 12 from:
  • I’ve presented OSCAR and comments on John Pollock’s theory from his slides and article figures, I also introduced “propositional” NARS
to:
  • I’ve presented OSCAR and comments on John Pollock’s theory supported by his slides and article figures, I also introduced “propositional” NARS
February 08, 2008, at 12:55 AM by lukstafi - meetings progress note
Changed lines 11-12 from:
to:
  1. Adaptive and Probabilistic Logics for Reasoning Systems Δ (progress on chapters beyond the finished “adaptive logics” will be resumed somewhere in March)
    • I’ve presented OSCAR and comments on John Pollock’s theory from his slides and article figures, I also introduced “propositional” NARS
Changed lines 14-15 from:
  1. Perhaps I’ll merge it with the previous KR subject (that was my initial plan, but the concepts subject is vast enough…) Perhaps I’ll merge some and leave some here.
  2. based mostly on The Representation and Acquisition of Concepts. Psychology 747, Section 4097 - Fall 2003, but also “Conceptual Spaces. Geometry of thought”
to:
  • Perhaps I’ll merge it with the previous KR subject (that was my initial plan, but the concepts subject is vast enough…) Perhaps I’ll merge some and leave some here.
  • based mostly on The Representation and Acquisition of Concepts. Psychology 747, Section 4097 - Fall 2003, but also “Conceptual Spaces. Geometry of thought”
Changed lines 52-53 from:
to:
February 06, 2008, at 02:52 AM by lukstafi - concepts subject and major link
Changed lines 12-15 from:
to:
  1. Knowledge Representation (and Language) Δ (to come)
  2. The Representation and Acquisition of Concepts Δ (to come)
    1. Perhaps I’ll merge it with the previous KR subject (that was my initial plan, but the concepts subject is vast enough…) Perhaps I’ll merge some and leave some here.
    2. based mostly on The Representation and Acquisition of Concepts. Psychology 747, Section 4097 - Fall 2003, but also “Conceptual Spaces. Geometry of thought”
January 11, 2008, at 10:22 PM by lukstafi - ReasoningSYS name update
Changed line 11 from:
to:
January 11, 2008, at 10:10 PM by lukstafi - uups, Reasoning Sys in progress
Changed lines 11-12 from:
to:
January 11, 2008, at 10:09 PM by lukstafi - KR in progress
Changed line 12 from:
to:
January 08, 2008, at 11:16 PM by lukstafi - AGI-08 online
Changed lines 28-29 from:
  • Proceedings of the AGIRI Workshop 2006
to:
  • Proceedings of the AGIRI Workshop 2006 (Editors: Ben Goertzel, Pei Wang), IOS Press
  • AGI-08. Proceedings of the First Conference on Artificial General Intelligence, (Editors: Pei Wang, Ben Goertzel, Stan Franklin), IOS Press
January 08, 2008, at 10:58 PM by lukstafi - TODO cognitive architectures
Changed lines 13-14 from:
to:
January 01, 2008, at 09:22 PM by lukstafi - texai link
Changed lines 60-61 from:
to:
  • Overview of the Texai project (Steve Reed)
December 27, 2007, at 07:37 AM by lukstafi - GGP notes
Changed line 1 from:

Overall course focus:

to:

Overall course focus: (hmm…)

Changed lines 10-12 from:
  1. Techniques of Reinforcement Learning Δ (TeXmacs source Δ)
    1. “Neuro-Dynamic Programming: An Overview,” A slide presentation by Dimitri P. Bertsekas
  2. General Game Playing Δ (to come)
to:
December 10, 2007, at 08:55 PM by lukstafi - Cambridge Handbook
Changed line 16 from:
to:
Changed lines 18-19 from:
to:
  1. (to come)
Changed lines 37-38 from:
to:
  • “The Cambridge Handbook of Thinking and Reasoning”, Keith Holyoak, Robert Morrison (editors), Cambridge University Press, 2005
Changed line 59 from:

Video lectures:

to:

Some video lectures (currently not well selected):

December 08, 2007, at 01:27 PM by lukstafi - RLAI link
Deleted lines 36-39:

Video lectures:

  • IBM Research’s Almaden Institute Conference on Cognitive Computing
  • Model-based Bayesian RL and related lectures from ICML-07 Bayesian RL Tutorial (site)
Changed lines 42-43 from:
to:
  • Reinforcement Learning and Artificial Intelligence “RLAI research is research directed toward the long-standing goals of AI (understanding the mind, reproducing human abilities) and is based on reinforcement learning ideas (learning from and while interacting with the world).”
Added lines 57-60:

Video lectures:

  • IBM Research’s Almaden Institute Conference on Cognitive Computing
  • Model-based Bayesian RL and related lectures from ICML-07 Bayesian RL Tutorial (site)
December 06, 2007, at 08:21 AM by lukstafi - shruti link
Changed lines 58-59 from:
to:
  • SHRUTI “From Simple Associations to Systematic Reasoning”
December 05, 2007, at 11:32 AM by lukstafi - OpenCog link
Added line 43:
  • OpenCog
December 04, 2007, at 04:44 PM by lukstafi - video lectures
Added lines 37-40:

Video lectures:

  • IBM Research’s Almaden Institute Conference on Cognitive Computing
  • Model-based Bayesian RL and related lectures from ICML-07 Bayesian RL Tutorial (site)
November 26, 2007, at 08:15 PM by lukstafi - NDP Bertsekas
Added line 11:
  1. “Neuro-Dynamic Programming: An Overview,” A slide presentation by Dimitri P. Bertsekas
November 26, 2007, at 11:29 AM by lukstafi - GGP prospect, KR NL book
Added line 11:
Changed lines 34-35 from:
to:
  • “Knowledge Representation and the Semantics of Natural Language”, Hermann Helbig, 2006, Cognitive Technologies series at Springer
October 11, 2007, at 06:00 PM by lukstafi - reorganization
Deleted lines 0-31:

Tentative plan:

  1. Information, distributions, programs, intelligence.
    1. Shannon information and Kolmogorov information, measures of complexity.
    2. Decision and control theory topics. Markov decision processes, reinforcement learning (Q-learning, SARSA etc.).
      1. SAIL and Dav: robots that learn “from scratch”.
    3. “General algorithmic intelligence” AIXI.
    4. Self improving programs: “Goedel Machine”. “Verificationist” program synthesis.
    5. Graphical probability models.
      1. Bayesian networks.
      2. Hierarchical Temporal Memory from Numenta.
      3. Introduction to “estimation of distribution” algorithms.
    6. “Optimizationist” competent program synthesis: algorithm MOSES.
    7. Representing and learning concepts. PAC-learnability.
      1. Learning grammars.
      2. Higher order and recursive structure representation induction.
  2. Logic in a dynamic world.
    1. Adaptive logics overview (circumscription, defeasible argumentation, belief revision, etc.) Intensional and term logics.
      1. From semantic networks to logic: system SNePS.
    2. Reasoning about probability and uncertainty.
      1. Game semantics for logics.
      2. Recursive probability models.
      3. Probabilistic term logic. “Two-dimensional” truth values: system NARS.
      4. “Probabilistic Logic Networks” in Novamente.
    3. Inductive probabilistic logic programming vel probabilistic logic learning.
  3. Cognitive loop (in search for the “main()” of the artificial mind).
    1. Inference system as an agent: goals and activations. (SNePS, NARS)
    2. Cognitive loop in LIDA.
    3. Concept formation and modeling of self. (Novamente)
  4. Theory of mental development.
    1. Piagetan psychology.
    2. Mental development of an AGI.
Deleted lines 13-17:

Places:

  • Artificial General Intelligence Research Institute
  • Association for Uncertainty in Artificial Intelligence
  • Adaptive Logics Home Page
Changed lines 21-22 from:
  • Mathematical definition of “intelligence” (and consequences), Warren D. Smith, May 2006
to:
  • Mathematical definition of “intelligence” (and consequences), Warren D. Smith, June 2006
Added lines 28-32:

Places:

  • Artificial General Intelligence Research Institute
  • Association for Uncertainty in Artificial Intelligence
  • Adaptive Logics Home Page
Changed lines 56-88 from:
to:

Attic

Outdated plan:

  1. Information, distributions, programs, intelligence.
    1. Shannon information and Kolmogorov information, measures of complexity.
    2. Decision and control theory topics. Markov decision processes, reinforcement learning (Q-learning, SARSA etc.).
      1. SAIL and Dav: robots that learn “from scratch”.
    3. “General algorithmic intelligence” AIXI.
    4. Self improving programs: “Goedel Machine”. “Verificationist” program synthesis.
    5. Graphical probability models.
      1. Bayesian networks.
      2. Hierarchical Temporal Memory from Numenta.
      3. Introduction to “estimation of distribution” algorithms.
    6. “Optimizationist” competent program synthesis: algorithm MOSES.
    7. Representing and learning concepts. PAC-learnability.
      1. Learning grammars.
      2. Higher order and recursive structure representation induction.
  2. Logic in a dynamic world.
    1. Adaptive logics overview (circumscription, defeasible argumentation, belief revision, etc.) Intensional and term logics.
      1. From semantic networks to logic: system SNePS.
    2. Reasoning about probability and uncertainty.
      1. Game semantics for logics.
      2. Recursive probability models.
      3. Probabilistic term logic. “Two-dimensional” truth values: system NARS.
      4. “Probabilistic Logic Networks” in Novamente.
    3. Inductive probabilistic logic programming vel probabilistic logic learning.
  3. Cognitive loop (in search for the “main()” of the artificial mind).
    1. Inference system as an agent: goals and activations. (SNePS, NARS)
    2. Cognitive loop in LIDA.
    3. Concept formation and modeling of self. (Novamente)
  4. Theory of mental development.
    1. Piagetan psychology.
    2. Mental development of an AGI.
October 11, 2007, at 05:52 PM by lukstafi - cleanup, slides
Added lines 39-42:
Changed lines 88-98 from:

Some useful theory and mechanisms:

  • Probabilistic Logic Learning (2004) Luc De Raedt, Kristian Kersting
    • slides: Probabilistic Logic Learning Taneli Mielikinen 2005
  • Logical Markov Decision Programs (2003) Kristian Kersting, Luc De Raedt
  • Semantics and Inference for Recursive Probability Models Avi Pfeffer, Daphne Koller, 2000
  • A Revisionist View of Blackboard Systems Norman Carver, 1997
  • Machine Learning Lecture Notes, a MIT course

More:

  • Probabilistic Reasoning for Complex Systems, A.J. Pfeffer. PhD Thesis, 2000
  • Probabilistic Inductive Logic Programming, Luc De Raedt and Kristian Kersting, 2004
to:
October 08, 2007, at 02:36 PM by lukstafi - Baum & Smith reading
Added lines 50-51:

More online reading:

Changed lines 53-55 from:
to:
  • A Working Hypothesis for General Intelligence, Eric B. Baum, October 2006
  • Mathematical definition of “intelligence” (and consequences), Warren D. Smith, May 2006
Changed line 86 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikinen 2005
September 11, 2007, at 12:01 PM by lukstafi - offline reading
Added lines 52-56:

Major offline reading (available to me):

  • “Artificial General Intelligence”, Ben Goertzel, Cassion Pennachin (editors), 2007, Cognitive Technologies series at Springer
  • “Rigid Flexibility. The Logic of Intelligence”, Pei Wang, 2006, Applied Logic series at Springer
  • “Universal Artificial Intelligence. Sequential Decisions based on Algorithmic Probability”, Marcus Hutter, 2005, Texts in Theoretical Computer Science series at Springer
September 11, 2007, at 11:09 AM by lukstafi - John Pollock book
Changed line 47 from:

Obligatory reading:

to:

Major online reading:

Changed lines 50-51 from:
to:
  • Thinking about Acting by John Pollock
Changed line 77 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
Changed line 64 from:
  • NIPS 2005 workshop. Towards human-level AI?
to:
  • NIPS 2005 workshop. Towards human-level AI? (with slides)
August 15, 2007, at 06:24 PM by lukstafi - NIPS workshop
Added line 64:
  • NIPS 2005 workshop. Towards human-level AI?
Changed line 76 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
August 02, 2007, at 05:22 AM by lukstafi - AGIRI Workshop
Changed lines 49-50 from:
to:
  • Proceedings of the AGIRI Workshop 2006
Changed line 75 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
June 26, 2007, at 10:47 AM by lukstafi - defeasible
Changed line 17 from:
  1. Adaptive logics overview (circumscription, belief revision, etc.) Intensional and term logics.
to:
  1. Adaptive logics overview (circumscription, defeasible argumentation, belief revision, etc.) Intensional and term logics.
June 25, 2007, at 11:57 PM by lukstafi - MOSES not graphical model
Changed line 12 from:
  1. “Optimizationist” competent program synthesis: algorithm MOSES.
to:
  1. “Optimizationist” competent program synthesis: algorithm MOSES.
June 24, 2007, at 10:45 PM by lukstafi - recursive structures induction
Added line 15:
  1. Higher order and recursive structure representation induction.
June 24, 2007, at 10:12 PM by lukstafi - graphical models
Changed lines 8-9 from:
  1. Bayesian networks. Introduction to “estimation of distribution” algorithms.
to:
  1. Graphical probability models.
    1. Bayesian networks.
Added line 11:
  1. Introduction to “estimation of distribution” algorithms.
June 24, 2007, at 04:36 PM by lukstafi - Numenta HTM
Changed lines 9-10 from:
  1. “Optimizationist” competent program synthesis: algorithm MOSES.
to:
  1. Hierarchical Temporal Memory from Numenta.
  2. “Optimizationist” competent program synthesis: algorithm MOSES.
Changed line 12 from:
  1. Learning grammars.
to:
  1. Learning grammars.
Changed line 14 from:
  1. Adaptive and term logics overview (intensionality, circumscription, belief revision, etc.)
to:
  1. Adaptive logics overview (circumscription, belief revision, etc.) Intensional and term logics.
Changed lines 19-20 from:
  1. Probabilistic term logic.
  2. “Two-dimensional” truth values: system NARS.
to:
  1. Probabilistic term logic. “Two-dimensional” truth values: system NARS.
Changed line 23 from:
  1. Inference system as an agent: goals and activations. (NARS, Novamente)
to:
  1. Inference system as an agent: goals and activations. (SNePS, NARS)
June 23, 2007, at 04:15 PM by lukstafi - SAIL
Added line 5:
  1. SAIL and Dav: robots that learn “from scratch”.
Changed lines 75-76 from:
to:
  • Machine Learning Lecture Notes, a MIT course
June 22, 2007, at 11:06 PM by lukstafi - cleaning
Changed line 47 from:
  • Novamente (główny architekt: Ben Goertzel) patrz też Is AI Engineering the Shortest Path to a Positive Singularity?
to:
  • Novamente
Changed line 49 from:
  • NARS (Pei Wang)
to:
  • NARS
Changed line 52 from:
to:
  • LEVELS OF ORGANIZATION IN GENERAL INTELLIGENCE Eliezer S. Yudkowsky
June 22, 2007, at 09:59 PM by lukstafi - term logic separate from adaptive logic
Changed line 12 from:
  1. Adaptive logics overview (intensional, term logic, circumscription, belief revision, etc.)
to:
  1. Adaptive and term logics overview (intensionality, circumscription, belief revision, etc.)
June 22, 2007, at 09:51 PM by lukstafi - adlog
Changed lines 41-42 from:
to:
  • Adaptive Logics Home Page
June 22, 2007, at 09:29 PM by lukstafi - reading
Added lines 42-44:

Obligatory reading:

  • Reinforcement Learning: An Introduction Richard S. Sutton and Andrew G. Barto
Deleted line 67:
  • Reinforcement Learning: An Introduction Richard S. Sutton and Andrew G. Barto
June 22, 2007, at 08:12 PM by lukstafi - places
Added lines 35-41:

Reviews: Artificial General Intelligence: A Gentle Introduction by Pei Wang

Places:

  • Artificial General Intelligence Research Institute
  • Association for Uncertainty in Artificial Intelligence
Changed line 67 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
Changed line 4 from:
  1. Decision and control theory topics. Markov decision processes, reinforcement learning (Q- and TD- learning, SARSA etc.).
to:
  1. Decision and control theory topics. Markov decision processes, reinforcement learning (Q-learning, SARSA etc.).
Changed line 22 from:
  1. Inference system as an agent: goals and activations.
to:
  1. Inference system as an agent: goals and activations. (NARS, Novamente)
June 21, 2007, at 12:51 AM by lukstafi - SNePS
Changed line 13 from:
  1. From semantic networks to logic.
to:
  1. From semantic networks to logic: system SNePS.
Changed line 24 from:
  1. Concept formation and modeling of self.
to:
  1. Concept formation and modeling of self. (Novamente)
June 21, 2007, at 12:46 AM by lukstafi - concepts and self
Changed line 24 from:
  1. From inference to synthesis and back: system Novamente.
to:
  1. Concept formation and modeling of self.
June 20, 2007, at 11:01 PM by lukstafi - inference agent
Deleted line 20:
  1. From inference to synthesis and back: system Novamente.
Added line 22:
  1. Inference system as an agent: goals and activations.
Changed line 24 from:
  1. Cognitive loop (in broad sense) in Novamente.
to:
  1. From inference to synthesis and back: system Novamente.
June 20, 2007, at 03:35 AM by lukstafi - overall focus
Changed lines 29-34 from:
to:

Overall course focus:

  1. Reinforcement learning.
  2. Concept formation and program synthesis.
  3. Adaptive and probabilistic logics.
  4. Mental development theory.
June 20, 2007, at 03:11 AM by lukstafi - reinforcement
Added line 53:
  • Reinforcement Learning: An Introduction Richard S. Sutton and Andrew G. Barto
June 19, 2007, at 09:48 PM by lukstafi - program
Added lines 1-29:

Tentative plan:

  1. Information, distributions, programs, intelligence.
    1. Shannon information and Kolmogorov information, measures of complexity.
    2. Decision and control theory topics. Markov decision processes, reinforcement learning (Q- and TD- learning, SARSA etc.).
    3. “General algorithmic intelligence” AIXI.
    4. Self improving programs: “Goedel Machine”. “Verificationist” program synthesis.
    5. Bayesian networks. Introduction to “estimation of distribution” algorithms.
    6. “Optimizationist” competent program synthesis: algorithm MOSES.
    7. Representing and learning concepts. PAC-learnability.
    8. Learning grammars.
  2. Logic in a dynamic world.
    1. Adaptive logics overview (intensional, term logic, circumscription, belief revision, etc.)
      1. From semantic networks to logic.
    2. Reasoning about probability and uncertainty.
      1. Game semantics for logics.
      2. Recursive probability models.
      3. Probabilistic term logic.
      4. “Two-dimensional” truth values: system NARS.
      5. “Probabilistic Logic Networks” in Novamente.
    3. Inductive probabilistic logic programming vel probabilistic logic learning.
    4. From inference to synthesis and back: system Novamente.
  3. Cognitive loop (in search for the “main()” of the artificial mind).
    1. Cognitive loop in LIDA.
    2. Cognitive loop (in broad sense) in Novamente.
  4. Theory of mental development.
    1. Piagetan psychology.
    2. Mental development of an AGI.
Changed line 54 from:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
to:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
June 18, 2007, at 05:20 PM by lukstafi - restate
Changed line 23 from:

Important theory and mechanisms:

to:

Some useful theory and mechanisms:

June 17, 2007, at 01:33 PM by lukstafi - more Pfeffer
Added line 31:
  • Probabilistic Reasoning for Complex Systems, A.J. Pfeffer. PhD Thesis, 2000
June 17, 2007, at 01:00 PM by lukstafi - Markov Decision goes up
Added line 26:
  • Logical Markov Decision Programs (2003) Kristian Kersting, Luc De Raedt
Changed line 31 from:
  • Logical Markov Decision Programs (2003) Kristian Kersting, Luc De Raedt
to:
  • Probabilistic Inductive Logic Programming, Luc De Raedt and Kristian Kersting, 2004
June 17, 2007, at 02:41 AM by lukstafi - slides
Changed line 23 from:

Some random papers:

to:

Important theory and mechanisms:

Added lines 25-26:
  • slides: Probabilistic Logic Learning Taneli Mielikäinen 2005
  • Semantics and Inference for Recursive Probability Models Avi Pfeffer, Daphne Koller, 2000
Added lines 28-29:

More:

June 17, 2007, at 12:05 AM by lukstafi - prob logic learning
Changed lines 24-25 from:
  • Norman Carver. A Revisionist View of Blackboard Systems 1997
to:
  • Probabilistic Logic Learning (2004) Luc De Raedt, Kristian Kersting
  • A Revisionist View of Blackboard Systems Norman Carver, 1997
Changed line 23 from:

Some technical papers:

to:

Some random papers:

June 16, 2007, at 11:11 PM by lukstafi - Marov Logic
Added lines 22-25:

Some technical papers:

  • Norman Carver. A Revisionist View of Blackboard Systems 1997
  • Logical Markov Decision Programs (2003) Kristian Kersting, Luc De Raedt
June 06, 2007, at 11:12 PM by lukstafi - links
Added lines 1-21:

Architectures / projects:

  • Novamente (główny architekt: Ben Goertzel) patrz też Is AI Engineering the Shortest Path to a Positive Singularity?
  • LIDA
  • NARS (Pei Wang)
  • PolyScheme
  • SNePS
  • LEVELS OF ORGANIZATION IN GENERAL INTELLIGENCE Eliezer S. Yudkowsky (SIAI) (zobacz też Artificial Intelligence as a Precise Art Δ)
  • AdaptiveAI
  • Project Joshua Blue (Bootstrapping semantics in an autonomic computing system)
  • Ai
  • SAIL (Self-organizing Autonomous Incremental Learner)

Other links:

  • Essentials of General Intelligence: The direct path to AGI by Peter Voss
  • AGIRI AGI Research Institute wiki
  • Marcus Hutter / Towards a Universal Theory of Artificial Intelligence based on Algorithmic Probability and Sequential Decisions
  • Juergen Schmidhuber / The New AI: General & Sound & Relevant for Physics
  • Site by Włodzisław Duch
  • Confabulation Theory
  • Logica Universalis
  • The Emotion Machine
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