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Agents.Agents History

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!!!!!! Paul Richmond [[http://www.dcs.shef.ac.uk/~paul/publications/boids/index.html | Java Boids]] (fajna grafika)
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!!! Kontrola zespołu robotów, przydzielanie zadań

[[http://www.wipo.int/pctdb/en/fetch.jsp?DISP=25&IDB=0&SORT=1199405-KEY&LANG=ENG&LANGUAGE=ENG&SERVER_TYPE=19&FORM=SEP-0%2FHITNUM%2CB-ENG%2CDP%2CMC%2CAN%2CPA%2CABSUM-ENG&IA=IL2007000038&TOTAL=96&C=00&SEARCH_IA=IL2007000038&START=76&QUERY=pa%2Funiversity+AND+DP%2F19%2F07%2F2007&DBSELECT=PCT&TYPE_FIELD=256&RESULT=79&IDOC=1411103&DISPLAY=STATUS | UAV (Unmanned Aerial Vehicle) DECISION AND CONTROL SYSTEM]]

June 16, 2007, at 04:55 PM by lukstafi - epidemics
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[[http://arstechnica.com/news.ars/post/20070612-ibm-hopes-to-stem-emerging-disease-spread-with-oss-epidemic-modeler.html| IBM hopes to STEM emerging disease spread with OSS epidemic modeler]] By John Timmer for Ars Technica
April 12, 2007, at 04:06 AM by lukstafi - architektury hybrydowe
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to:
* [[http://www.cs.nott.ac.uk/~bsl/G53DIA/ | G53DIA Designing Intelligent Agents]]
April 12, 2007, at 03:41 AM by lukstafi - architektura ag. link
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[[http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html]]
to:
* [[http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html]]
* [[http://ai.eecs.umich.edu/cogarch0/ | A Survey of Cognitive and Agent Architectures
]]
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!!!! RoboCup

[[http://sserver.sourceforge.net/]]

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!!! OpenSteer
to:
!!!! OpenSteer
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!!! Architektura agentów

[[http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html]]

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!! Robotyka

!!! RoboCup

[[http://www.robocup.org/]]

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!! Mobilni agenci, internet

Kurs D. Grimshaw [[http://www.ryerson.ca/~dgrimsha/courses/cps720/index.html]]

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!!!!!! [[http://cmol.nbi.dk/models/boids/boids.html | Boids in Chamonix]]
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[[http://web.media.mit.edu/~push/ExaminingSOM.html | Examining the Society of Mind]]


!! Sztuczna Inteligencja: inteligentni agenci

!!! Podstawowe zachowania

[[http://www.red3d.com/cwr/steer/ | Steering Behaviors For Autonomous Characters by Craig Reynolds]]

!!! OpenSteer

[[http://opensteer.sourceforge.net/doc.html | Dokumentacja]] oraz [[http://sourceforge.net/project/showfiles.php?group_id=77546 | Download]].

!!! ...w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

* [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm | Handling Complexity in the Halo 2 AI]]

* [[http://www.kbs.twi.tudelft.nl/Publications/MSc/2001-VanWaveren-MSc.html | The Quake III Arena Bot]]

!!!! Massively Multiplayer Online Games

* np. [[http://www.vendetta-online.com/h/welcome.html]]

* [[http://wagerlabs.com/2006/8/25/writing-low-pain-massively-scalable-multiplayer-servers | Writing low-pain massively scalable multiplayer servers]]

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[[''Individual-Based Models'' an annotated list of links by Craig Reynolds | http://www.red3d.com/cwr/ibm.html]]
Deleted lines 89-98:
!! Sztuczna Inteligencja: inteligentni agenci

!!! ...w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

* [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm | Handling Complexity in the Halo 2 AI]]

* [[http://www.kbs.twi.tudelft.nl/Publications/MSc/2001-VanWaveren-MSc.html | The Quake III Arena Bot]]

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--> What magical trick makes us intelligent?  The trick is that there is no trick. The power of intelligence stems from our vast diversity, not from any single, perfect principle. Our species has evolved many effective although imperfect methods, and each of us individually develops more on our own. Eventually, very few of our actions and decisions come to depend on any single mechanism. Instead, they emerge from conflicts and negotiations among societies of processes that constantly challenge one another.
Marvin Minsky, from ''The Society of Mind''

Changed line 75 from:
* [[http://www.ai-center.com/projects/excalibur/index.html | EXCALIBUR]]: Adaptive Constraint-Based Agents in Artificial Environments
to:
* [[http://www.ai-center.com/projects/excalibur/index.html | EXCALIBUR]]: Adaptive Constraint-Based Agents in Artificial Environments (obecnie na [[http://www.ai-center.com/ii-labs/main.html]])
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* [[http://en.wikipedia.org/wiki/NetLogo]]: programowanie agentów w Logo
* [[http://en.wikipedia.org/wiki/StarLogo]]: podobnie, dostępne źródła, obecnie zaimplementowany w Javie

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!!! Symulacje społeczne
to:
!!! Symulacje społeczne i środowiskowe
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[[http://ecolab.sourceforge.net/ | Dynamika ewolucji]]
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Symulacja ruchu pieszych [[http://people.revoledu.com/kardi/research/pedestrian/MicroPedSim/download.htm]]
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!!!! Symulatory, animacja komputerowa

!
!!!! '''Boids''' Craig Reynolds
to:
!!!! '''Boids''' Craig Reynolds
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!!!!! ''Massive'': Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.
to:
!!!! Animacja komputerowa

''Massive'': Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.
Added lines 38-41:
[[http://www.harkyman.com/bp.html | BlenderPeople]]: skrypty Crowd Dynamics do Blendera.

[[http://www.crowdit.worldofpolygons.com/ | Crowd IT]]: narzędzie Crowd Choreography do 3d studio Max (3dMax).

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!!!! Symulatory
to:
!!!! Symulatory, animacja komputerowa
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!!!!! Paul Richmond [[http://www.dcs.shef.ac.uk/~paul/publications/boids/index.html | Java Boids]] (fajna grafika)

!!!!! Michael Lalena
to:
!!!!!! Paul Richmond [[http://www.dcs.shef.ac.uk/~paul/publications/boids/index.html | Java Boids]] (fajna grafika)

!!!!!! Michael Lalena
Changed lines 25-28 from:
!!!!! [[http://cmol.nbi.dk/models/boids/boids.html | Boids in Chamonix]]

!!!!! Conrad Parker
to:
!!!!!! [[http://cmol.nbi.dk/models/boids/boids.html | Boids in Chamonix]]

!!!!!! Conrad Parker
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!!!!! ''Massive'': Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.

[[http://en.wikipedia.org/wiki/Massive_%28software%29 | Massive na Wikipedii]], [[http://www.massivesoftware.com/ | strona oficjalna]].

Added line 59:
* [[http://vsis-www.informatik.uni-hamburg.de/projects/jadex/ | Jadex]] reasoning engine follows the Belief Desire Intention (BDI) model and facilitates easy intelligent agent construction. It allows for programming intelligent software agents in XML and Java and can be deployed on different kinds of middleware such as JADE.
Added lines 45-54:
!! Sztuczna Inteligencja: inteligentni agenci

!!! ...w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

* [[http://www.gamasutra.com/gdc2005/features/20050311/isla_pfv.htm | Handling Complexity in the Halo 2 AI]]

* [[http://www.kbs.twi.tudelft.nl/Publications/MSc/2001-VanWaveren-MSc.html | The Quake III Arena Bot]]

Added line 61:
* [[http://www.ai-center.com/projects/excalibur/index.html | EXCALIBUR]]: Adaptive Constraint-Based Agents in Artificial Environments
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* [[http://ocean.cs.siu.edu/rwiki/tiki-index.php?page=TRAGENT | TRADENT]] A Multi-Agent System for Stock Exchange
to:
* [[http://ocean.cs.siu.edu/rwiki/tiki-index.php?page=TRAGENT | TRADENT]] A Multi-Agent System for Stock Exchange

!! Inne linkownie

[[http://www.aaai.org/AITopics/html/agents.html]]
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[[http://www.econ.iastate.edu/tesfatsi/hbintlt.pdf | Agent-based Computational Economics]]
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Roadmap: [[http://www.agentlink.org/roadmap/al3rm.pdf]]
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* [[http://ocean.cs.siu.edu/rwiki/tiki-index.php?page=TRAGENT | TRADENT]] A Multi-Agent System for Stock Exchange
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!!!!! Paul Richmond [[http://www.dcs.shef.ac.uk/~paul/publications/boids/index.html | Java Boids]] (fajna grafika)
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!!!!! [[http://cmol.nbi.dk/models/boids/boids.html | Boids in Chamonix]]

!!!!! Conrad Parker

[[http://www.vergenet.net/~conrad/boids/]]

[[http://www.vergenet.net/~conrad/boids/pseudocode.html | Pseudokod]] dla Boids.

Added lines 11-14:
!!!!! '''Boids''' Craig Reynolds

[[http://www.red3d.com/cwr/boids/ | Boids]] "oficjalna strona", mnóstwo informacji i linków.

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!!! Wirtualna rzeczywistość

[[http://www.ai.soc.i.kyoto-u.ac.jp/freewalk/index.html | FreeWalk]]: wirtualne miasto. Scenariusz symulacji pisze się w języku Q.

[[http://www.teamseas.com/ | US Airforce Theater Simulator]]

!!! Symulacje społeczne

[[http://www.acis.nl/researchdocs/]]

Added lines 43-45:
* [[http://www.simsesam.de/ | SeSAm]], zachowania zadaje się przy pomocy diagramów a la UML
* [[http://tucson.sourceforge.net/]] ''TuCSoN is an agent-oriented coordination infrastructure, providing first class programmable services for enabling agent interaction and coordination''.
* [[http://spades-sim.sourceforge.net/ | SPADES]] middleware: koordynuje agentów (napisanych w dowolnym języku programowania)
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* [[http://repast.sourceforge.net/index.html | Repast]] Java, .NET i Python, podobny do Swarm "ale lepszy"
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* [[http://www.madkit.org/]]
to:
* [[http://www.madkit.org/ | MadKit]] is a modular and scalable multiagent platform written in Java and built upon the AGR (Agent/Group/Role) organizational model. Agents in MadKit may be programmed in Java, Scheme (Kawa), Jess (rule based engine) or BeanShell.
* [[http://www.swarm.org/wiki/Main_Page | Swarm
]]
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Prezentacja: Knut Hartman [[(http://wwwisg.cs.uni-magdeburg.de/games/veranstaltungsarchiv/2003_ss/csii/)boids.pdf]].
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!! Agent Systems Frameworks

* [[http://www.agentservice.it/ | AgentService]]: C#
* [[(http://en.wikipedia.org/wiki/)Aglets]]: biblioteka mobilnych agentów w Javie
* [[http://www.agentisolutions.com/]] ''Brahms is a data driven (forward chaining) discrete event environment usable for simulation purposes as well as for agent-based software solutions requiring the use of intelligent agents''.
* [[(http://www.)cougaar.org/]] Cognitive Agent Architecture (Cougaar) Open Source Project: Java, m.in. ''rapid, large scale, distributed logistics planning and replanning''
* [[http://jason.sourceforge.net/ | Jason]]: a Java-based interpreter for an extended version of AgentSpeak
* [[http://www.madkit.org/]]
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Wiki poświęcone w szczególności pakietowi ''Swarm'' a w ogólności Agent-based Modeling: [[http://www.swarm.org/wiki/Main_Page]]
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!!!! Symulatory

!!!!! Michael Lalena

Strona dotycząca zachowań stadnych ptaków: [[http://www.lalena.com/AI/Flock/]]

Między innymi [[http://www.lalena.com/AI/Flock/Flock.aspx | symulator ptaków z drapieżnikami]] i [[http://www.lalena.com/Games/Boids.aspx | kosmiczna strzelanka]].

Gromadzenie pokarmu przez mrówki, przykład zastosowania Programowania Genetycznego do znalezienia programów dla agentów: [[http://www.lalena.com/AI/Ant/]] (program w .NET).

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!! Modelowanie / symulacje w oparciu o systemy agentów
to:
!! Modelowanie / symulacje w oparciu o systemy agentów
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!! Modelowanie / symulacje w oparciu o systemy agentów

!!! Zachowania stadne

January 26, 2007, at 02:02 PM by 192.168.3.130 -
Deleted line 0:
Here be dragons.
January 21, 2007, at 09:44 PM by 83.27.148.144 -
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Here be dragons.
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Page last modified on September 02, 2007, at 11:45 AM