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Toss

  • (incorporates former Speagram)

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Kurs Pascala

Artificial General Intelligence

AI:

Algorithmic Game Theory: Prediction Markets (po polsku)

Programming in Java

kurs pracy w systemie Linux

Evolutionary Algorithms

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Systemy Inteligentnych Agentów

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Programowanie Funkcjonalne

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pmwiki.org

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Agents.Agents History

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Paul Richmond Java Boids (fajna grafika)
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Kontrola zespołu robotów, przydzielanie zadań

UAV (Unmanned Aerial Vehicle) DECISION AND CONTROL SYSTEM

June 16, 2007, at 04:55 PM by lukstafi - epidemics
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IBM hopes to STEM emerging disease spread with OSS epidemic modeler By John Timmer for Ars Technica

April 12, 2007, at 04:06 AM by lukstafi - architektury hybrydowe
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  • G53DIA Designing Intelligent Agents
April 12, 2007, at 03:41 AM by lukstafi - architektura ag. link
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http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html

to:
  • http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html
  • A Survey of Cognitive and Agent Architectures
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RoboCup

http://sserver.sourceforge.net/

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OpenSteer

to:

OpenSteer

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Architektura agentów

http://www-cs-students.stanford.edu/~pdoyle/quail/notes/pdoyle/architectures.html

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Robotyka

RoboCup

http://www.robocup.org/

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Mobilni agenci, internet

Kurs D. Grimshaw http://www.ryerson.ca/~dgrimsha/courses/cps720/index.html

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Boids in Chamonix
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Examining the Society of Mind

Sztuczna Inteligencja: inteligentni agenci

Podstawowe zachowania

Steering Behaviors For Autonomous Characters by Craig Reynolds

OpenSteer

Dokumentacja oraz Download.

…w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

  • Handling Complexity in the Halo 2 AI
  • The Quake III Arena Bot

Massively Multiplayer Online Games

  • np. http://www.vendetta-online.com/h/welcome.html
  • Writing low-pain massively scalable multiplayer servers
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Sztuczna Inteligencja: inteligentni agenci

…w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

  • Handling Complexity in the Halo 2 AI
  • The Quake III Arena Bot
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What magical trick makes us intelligent? The trick is that there is no trick. The power of intelligence stems from our vast diversity, not from any single, perfect principle. Our species has evolved many effective although imperfect methods, and each of us individually develops more on our own. Eventually, very few of our actions and decisions come to depend on any single mechanism. Instead, they emerge from conflicts and negotiations among societies of processes that constantly challenge one another.

Marvin Minsky, from The Society of Mind

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  • EXCALIBUR: Adaptive Constraint-Based Agents in Artificial Environments
to:
  • EXCALIBUR: Adaptive Constraint-Based Agents in Artificial Environments (obecnie na http://www.ai-center.com/ii-labs/main.html)
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  • http://en.wikipedia.org/wiki/NetLogo: programowanie agentów w Logo
  • http://en.wikipedia.org/wiki/StarLogo: podobnie, dostępne źródła, obecnie zaimplementowany w Javie
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Symulacje społeczne

to:

Symulacje społeczne i środowiskowe

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Dynamika ewolucji

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Symulacja ruchu pieszych http://people.revoledu.com/kardi/research/pedestrian/MicroPedSim/download.htm

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Symulatory, animacja komputerowa

Boids Craig Reynolds
to:

Boids Craig Reynolds

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Massive: Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.
to:

Animacja komputerowa

Massive: Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.

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BlenderPeople: skrypty Crowd Dynamics do Blendera.

Crowd IT: narzędzie Crowd Choreography do 3d studio Max (3dMax).

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Symulatory

to:

Symulatory, animacja komputerowa

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Paul Richmond Java Boids (fajna grafika)
Michael Lalena
to:
Paul Richmond Java Boids (fajna grafika)
Michael Lalena
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Boids in Chamonix
Conrad Parker
to:
Boids in Chamonix
Conrad Parker
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Massive: Massive (Multiple Agent Simulation System in Virtual Environment) is a high-end computer animation and artificial intelligence software package used for generating crowd-related visual effects for film and television.

Massive na Wikipedii, strona oficjalna.

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  • Jadex reasoning engine follows the Belief Desire Intention (BDI) model and facilitates easy intelligent agent construction. It allows for programming intelligent software agents in XML and Java and can be deployed on different kinds of middleware such as JADE.
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Sztuczna Inteligencja: inteligentni agenci

…w grach komputerowych

W grach często mamy do czynienia z bardzo wieloma agentami / aktorami.

  • Handling Complexity in the Halo 2 AI
  • The Quake III Arena Bot
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  • EXCALIBUR: Adaptive Constraint-Based Agents in Artificial Environments
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  • TRADENT A Multi-Agent System for Stock Exchange
to:
  • TRADENT A Multi-Agent System for Stock Exchange

Inne linkownie

http://www.aaai.org/AITopics/html/agents.html

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Agent-based Computational Economics

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Roadmap: http://www.agentlink.org/roadmap/al3rm.pdf

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  • TRADENT A Multi-Agent System for Stock Exchange
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Paul Richmond Java Boids (fajna grafika)
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Boids in Chamonix
Conrad Parker

http://www.vergenet.net/~conrad/boids/

Pseudokod dla Boids.

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Boids Craig Reynolds

Boids “oficjalna strona”, mnóstwo informacji i linków.

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Wirtualna rzeczywistość

FreeWalk: wirtualne miasto. Scenariusz symulacji pisze się w języku Q.

US Airforce Theater Simulator

Symulacje społeczne

http://www.acis.nl/researchdocs/

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  • SeSAm, zachowania zadaje się przy pomocy diagramów a la UML
  • http://tucson.sourceforge.net/ TuCSoN is an agent-oriented coordination infrastructure, providing first class programmable services for enabling agent interaction and coordination.
  • SPADES middleware: koordynuje agentów (napisanych w dowolnym języku programowania)
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  • Repast Java, .NET i Python, podobny do Swarm “ale lepszy”
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  • http://www.madkit.org/
to:
  • MadKit is a modular and scalable multiagent platform written in Java and built upon the AGR (Agent/Group/Role) organizational model. Agents in MadKit may be programmed in Java, Scheme (Kawa), Jess (rule based engine) or BeanShell.
  • Swarm
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Prezentacja: Knut Hartman boids.pdf.

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Agent Systems Frameworks

  • AgentService: C#
  • Aglets: biblioteka mobilnych agentów w Javie
  • http://www.agentisolutions.com/ Brahms is a data driven (forward chaining) discrete event environment usable for simulation purposes as well as for agent-based software solutions requiring the use of intelligent agents.
  • cougaar.org/ Cognitive Agent Architecture (Cougaar) Open Source Project: Java, m.in. rapid, large scale, distributed logistics planning and replanning
  • Jason: a Java-based interpreter for an extended version of AgentSpeak
  • http://www.madkit.org/
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Wiki poświęcone w szczególności pakietowi Swarm a w ogólności Agent-based Modeling: http://www.swarm.org/wiki/Main_Page

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Symulatory

Michael Lalena

Strona dotycząca zachowań stadnych ptaków: http://www.lalena.com/AI/Flock/

Między innymi symulator ptaków z drapieżnikami i kosmiczna strzelanka.

Gromadzenie pokarmu przez mrówki, przykład zastosowania Programowania Genetycznego do znalezienia programów dla agentów: http://www.lalena.com/AI/Ant/ (program w .NET).

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Modelowanie / symulacje w oparciu o systemy agentów

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Modelowanie / symulacje w oparciu o systemy agentów

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Modelowanie / symulacje w oparciu o systemy agentów

Zachowania stadne

January 26, 2007, at 02:02 PM by 192.168.3.130 -
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Here be dragons.

January 21, 2007, at 09:44 PM by 83.27.148.144 -
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Here be dragons.

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Page last modified on September 02, 2007, at 11:45 AM